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Dungeoneering Update 19-Jul-2010

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Dungeoneering Update 19-Jul-2010  Empty Dungeoneering Update 19-Jul-2010

Mesaj tarafından DodoMeroTR Ptsi 19 Tem. 2010, 15:24

Türkçe'ye de siz çevirin Smile

This week we bring you extensive improvements and new rewards for our brand new skill, Dungeoneering!

Hidden Resource Dungeons

Experienced dungeoneers will now be able to locate secret dungeons
scattered far and wide across the world of RuneScape. Not only will
these dungeons give a one-off Dungeoneering XP reward for locating
them, but they also contain extremely useful resources within. Each
dungeon requires a specific Dungeoneering level to access, from level
10 up to level 85. Rewards include new rune rocks, greater numbers of
'busy' monster spawns, herb spawns and trees to name a few. For a full
list of the reward dungeons, including four for the free game, check
out this Knowledge Base page.

Construction Hotspots

Players will be able to use their Construction skill in a dungeon to
build useful locations in the start room. Requiring a hammer and some
of the logs and bars found within the dungeon, you’ll be able to make:

  • A group gatestone portal
  • A photo booth
  • A farming patch
  • A range
  • A prayer altar
  • A skillcape stand, to show off your mastery of Dungeoneering.



Group Gatestone

The group gatestone portal is the default location found in the
Construction hotspot. A group gatestone is given to the party leader,
and anyone using the group gatestone portal will be teleported to
wherever the group gatestone is, or next to whoever is carrying it.
We've also added a Group Gatestone Teleport spell to allow you to
teleport directly to the group gatestone from anywhere in a dungeon,
not just through a group gatestone portal in the start room. This is
available in the free game. Also, the Gatestone Teleport spell now
requires no runes to cast, and the Create Gatestone and Group Gatestone
Teleport spells each only require one type of rune to cast.

Class Rings

Dungeoneers will now be able to upgrade their ring of kinship to help
them adventure through Daemonheim. By simply right-clicking on the ring
and spending a few Dungeoneering tokens within any dungeon, you’ll be
able to improve your ring from Tier 1 through to Tier 10 in any of the
ways noted below. For more information, visit this Knowledge Base page.

Melee rings:

Tank – Damage is reduced when wielding a shield

Tactician – Increases chance of hitting in accurate stance

Berserker – Increases Strength levels when calculating damage


Ranged rings:

Sniper – Increases chance of max-hit in long-range stance

Keen-eye – Chance of reducing target’s Defence when in accurate stance

Desperado – Increases Ranged levels when in rapid stance


Magic rings:

Blazer – Elemental spell damage is increased

Blaster – Chance to slow down your opponent’s attack speed and snare them

Blitzer – Increases the chance of casting elemental spells faster


Skiller:

Medic – Increases the amount you heal other players

Gatherer – Chance of extra resources and skill task damage reduction

Artisan – Chance of saving resources and increasing rune production


New Titles

You may have noticed the titles displayed on the dungeon completion
interface (what we affectionately refer to as the WINterface) and
likely have received some or all of the existing 32 titles that you can
get. With this update we're adding 18 brand new ones, which were
inspired by our own playing styles during this year’s testing of the
new skill. Good luck finding them all! For more information on titles
and how to obtain them, check out the Dungeoneering FAQ.


Dungeon Instances

If you log out or lose connection, your dungeon will now persist for up
to 10 minutes, which should give you plenty of time to get back into
the game and dungeon. When you log back in, you’ll find yourself
exactly where you left, not in the waiting room as before. This means
you’ll be able to take a short break if in a single-player dungeon or
rejoin a dungeon if you’ve been caught by a nasty bout of lag. Dungeon
instances will not persist over a system reboot.


Dungeon Sizes

Solo dungeoneers are now able to select medium-sized dungeons, and
parties of three or greater can now select large-sized dungeons.


The Grouping System

Autogrouping rooms will now allow a player to select a specific
floor from those available in the selected theme, and you will only be
grouped with 3-5 players who have also selected that floor, so you will
not incur an XP penalty due to level differences.

Prayer Improvements

Players can now use bones found within Daemonheim directly on a prayer
altar. Doing so will give 4x the usual Prayer XP for burying those
bones.

Have fun!

Mod Mark, Mod Chris L, Mod Liono and Mod Trick
The Dungeoneering Team






In other news...

After some feedback about the World Map marker feature, we've
implemented a couple of changes: their name has been changed to "Your
Marker" to avoid confusion with quest start markers, and you can now
right-click to remove them.
DodoMeroTR
DodoMeroTR
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Mesaj Sayısı : 23
Kayıt tarihi : 17/07/10
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